Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowd sourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, And Play (MIT Press)
Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
In this book Mitchel Resnick, LEGO Papert Professor at MIT (Massachusetts Institute of Technology), leads readers through his career in designing and studying learning experiences with youth. Lifelong Kindergarten is structured around the themes of projects, passion, peers, and play as they relate to the cultivation of creativity. He presents the creative learning kindergartners exude as a spiral that follows the acts of imagining, creating, playing, sharing, and reflecting. The ultimate message in Lifelong Kindergarten is that creative thinking can be carried into aspects of our lives as learners beyond that playful, joyful, but all-too-brief kindergarten school year.
I think from the early kindergartens it was seen that this was a good way to start children on creative expression and creative thinking, providing them with the right materials and support to allow them to design, create, experiment, and explore. When I've looked at that idea of kindergarten, I see that it's based on four core principles that I organized my book around: projects, passion, peers, and play. 2ff7e9595c
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